{"id":12820,"date":"2016-12-22T16:13:09","date_gmt":"2016-12-22T21:13:09","guid":{"rendered":"http:\/\/sites.music.mcgill.ca\/sr\/?page_id=12820"},"modified":"2023-01-19T17:27:48","modified_gmt":"2023-01-19T22:27:48","slug":"iml","status":"publish","type":"page","link":"https:\/\/sites.music.mcgill.ca\/sr\/labs\/iml\/","title":{"rendered":"Immersive Media Lab"},"content":{"rendered":"<div class=\"page-restrict-output\"><div class=\"wp-block-image\">\n<figure class=\"alignright is-resized\"><a href=\"https:\/\/sites.music.mcgill.ca\/sr\/files\/2023\/01\/imlab-1-scaled.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/sites.music.mcgill.ca\/sr\/files\/2023\/01\/imlab-1-1024x768.jpg\" alt=\"\" class=\"wp-image-19295\" width=\"383\" height=\"287\" srcset=\"https:\/\/sites.music.mcgill.ca\/sr\/files\/2023\/01\/imlab-1-1024x768.jpg 1024w, https:\/\/sites.music.mcgill.ca\/sr\/files\/2023\/01\/imlab-1-300x225.jpg 300w, https:\/\/sites.music.mcgill.ca\/sr\/files\/2023\/01\/imlab-1-768x576.jpg 768w, https:\/\/sites.music.mcgill.ca\/sr\/files\/2023\/01\/imlab-1-1536x1152.jpg 1536w, https:\/\/sites.music.mcgill.ca\/sr\/files\/2023\/01\/imlab-1-2048x1536.jpg 2048w, https:\/\/sites.music.mcgill.ca\/sr\/files\/2023\/01\/imlab-1-24x18.jpg 24w, https:\/\/sites.music.mcgill.ca\/sr\/files\/2023\/01\/imlab-1-36x27.jpg 36w, https:\/\/sites.music.mcgill.ca\/sr\/files\/2023\/01\/imlab-1-48x36.jpg 48w\" sizes=\"auto, (max-width: 383px) 100vw, 383px\" \/><\/a><\/figure><\/div>\n\n\n<p style=\"font-size:16px\">The Immersive Media Lab within the Department of Music Research at the Schulich School of Music is being developed for 3D immersive audio research and production within the McGill Sound Recording Studios.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">People<\/h2>\n\n\n\n<p>Co-Directors: <a href=\"http:\/\/www.mcgill.ca\/music\/richard-king\">Richard King <\/a>and <a href=\"http:\/\/www.mcgill.ca\/music\/about-us\/bio\/wieslaw-woszczyk\">Wieslaw Woszczyk<\/a><\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Publications<\/h2>\n\n\n\n<ul class=\"wp-block-list\" style=\"font-size:16px\">\n<li>Howie, King and Martin, D.&nbsp; \u201cListener Discrimination Between Common Speaker-Based 3D Audio Reproduction Formats\u201d, <em> Audio Eng. Soc., <\/em>Vol. 65 No.10, October 2017.<\/li>\n\n\n\n<li>King, Leonard, Howie and Kelly \u201cReal Rooms vs. Artificial Reverberation: An evaluation of actual source audio vs. artificial ambience in the rear height channels of immersive audio systems\u201d, <em> Acoust. Soc. Am. <\/em> <strong>140<\/strong>, 3275, June 2017. From the proceedings of the 172nd Meeting of the Acoustical Society of America, Honolulu, Nov 30<sup>th<\/sup>, 2016.<\/li>\n\n\n\n<li>King, Leonard, Howie and Kelly \u201cReal or Illusion? A Comparative Study of Captured Ambiance vs. Artificial Reverberation in Immersive Audio Applications\u201d, published in the proceedings of the 142nd Convention of the Audio Engineering Society, Berlin, May 11<sup>th<\/sup>, 2017.<\/li>\n\n\n\n<li>Hong, J.W.; Woszczyk, W.; Begault, D. &amp; Benson, D. \u201cSynthesis of Moving Reverberation Using Active Acoustics\u2014Preliminary Report\u201d, 138<sup>th<\/sup> Convention of Audio Engineering Society, Warsaw, Poland. Paper Number: 9326, May 2015.<\/li>\n\n\n\n<li>Howie, W.; King, R.; Boerum, M.; Benson, D. and Han, J. \u201cListener preference for height channel microphone polar patterns in three-dimensional recording\u201d, published in the proceedings of the 139<sup>th<\/sup> Convention of the Audio Engineering Society, New York, October, 2015.<\/li>\n\n\n\n<li>Howie, W. &amp; King, R. \u201cExploratory Microphone Techniques for Three-Dimensional Classical Music Recording\u201d published in the proceedings of the 138th Convention of the Audio Engineering Society, Warsaw, May, 2015.<\/li>\n\n\n\n<li>Imamura, H., Kim, S., Marui, A., Kamekawa, T., King, R., and Woszczyk, W. \u201cDiscovering perceptual characteristics of multichannel music with height ambiences for Japanese listeners\u201d, presented at the 13th International Conference on Music Perception and Cognition (<em>ICMPC<\/em>), Seoul, August 4-8<sup>th<\/sup>, 2014.<\/li>\n\n\n\n<li>Kamekawa, T., Karampourniotis, A., Kim, S., Ko, D., King, R., and Leonard, B. \u201cSignificance of height loudspeaker positioning for perceived immersive sound field reproduction\u201d, from the proceedings of the 167th meeting of the Acoustical Society of America, Providence, Rhode Island, May 7<sup>th<\/sup><\/li>\n\n\n\n<li>Kim, S., Ko, D., Woszczyk, W., Okumura, H. \u201cRendering an immersive sound field using a virtual height loudspeaker: Effect of height-related room impulse responses\u201d, Proceedings of 2013 IEEE 2nd Global Conference on Consumer Electronics (GCCE 2013), Tokyo, Japan, Oct. 1-4, 2013.<\/li>\n\n\n\n<li>Kim, S.; King, R. &amp; Kamekawa, T. \u201cA cross-cultural comparison of salient perceptual characteristics of height channels for a virtual auditory environment\u201d, <em>Virtual Reality<\/em>, ISSN 1359-4338 Vol19 No. 2 Springer Verlag, August, 2015.<\/li>\n\n\n\n<li>Kim, S.; Ko, D.; Nagendra, A. &amp; Woszczyk, W. &#8220;Subjective Evaluation of Multichannel Sound with Surround-Height Channels.&#8221; In <em>Audio Engineering Society 135th Convention<\/em>. New York, NY, USA: Audio Engineering Society, 2013.<\/li>\n\n\n\n<li>King, Leonard, Howie and Kelly (2017) \u201cReal Rooms vs. Artificial Reverberation: An evaluation of actual source audio vs. artificial ambience in the rear height channels of immersive audio systems\u201d, J. Acoust. Soc. Am. 140, 3275 (June). From the proceedings of the 172nd Meeting of the Acoustical Society of America, Honolulu, Nov 30th, 2016.<\/li>\n\n\n\n<li>King, Leonard, Howie and Kelly (2017) \u201cReal or Illusion? A Comparative Study of Captured Ambiance vs. Artificial Reverberation in Immersive Audio Applications\u201d, published in the proceedings of the 142nd Convention of the Audio Engineering Society, Berlin, May 11th.<\/li>\n\n\n\n<li>King, R.; Howie, W. &amp; Kelly, J. \u201cA Survey of Suggested Techniques for Height Channel Capture in Multi-channel Recording\u201d, published in the proceedings of the 140<sup>th<\/sup> Convention of the Audio Engineering Society, Paris, June 7<sup>th<\/sup>, 2016.<\/li>\n\n\n\n<li>Martin, B.; King, R. &amp; Woszczyk, W. \u201cSubjective Graphical Representation of Microphone Arrays for Vertical Imaging and Three-Dimensional Capture of Acoustic Instruments\u201d, Convention Paper 9613, 141<sup>st<\/sup> Convention of Audio Engineering Society (October), Los Angeles, USA, 2016.<\/li>\n\n\n\n<li>Sunder, K. &amp; Woszczyk, W. \u201cInvestigation of Impulse Response Recording Techniques in Binaural Rendering of Virtual Acoustics\u201d, Convention Paper 9609, 141<sup>st<\/sup> Convention of Audio Engineering Society, Los Angeles, USA, 2016.<\/li>\n<\/ul>\n<\/div>","protected":false},"excerpt":{"rendered":"<div class=\"page-restrict-output\"><p>The Immersive Media Lab within the Department of Music Research at the Schulich School of Music is being developed for 3D immersive audio research and production within the McGill Sound Recording Studios. People Co-Directors: Richard King and Wieslaw Woszczyk Publications<\/p>\n<\/div>","protected":false},"author":15,"featured_media":0,"parent":1073,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"_acf_changed":false,"_genesis_hide_title":false,"_genesis_hide_breadcrumbs":false,"_genesis_hide_singular_image":false,"_genesis_hide_footer_widgets":false,"_genesis_custom_body_class":"","_genesis_custom_post_class":"","_genesis_layout":"","ngg_post_thumbnail":0,"footnotes":""},"class_list":{"0":"post-12820","1":"page","2":"type-page","3":"status-publish","5":"entry"},"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.8 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Immersive Media Lab - Sound Recording<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/sites.music.mcgill.ca\/sr\/labs\/iml\/\" class=\"yoast-seo-meta-tag\" \/>\n<meta property=\"og:locale\" content=\"en_US\" class=\"yoast-seo-meta-tag\" \/>\n<meta property=\"og:type\" content=\"article\" class=\"yoast-seo-meta-tag\" \/>\n<meta property=\"og:title\" content=\"Immersive Media Lab - Sound Recording\" class=\"yoast-seo-meta-tag\" \/>\n<meta property=\"og:description\" content=\"The Immersive Media Lab within the Department of Music Research at the Schulich School of Music is being developed for 3D immersive audio research and production within the McGill Sound Recording Studios. 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